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Old Dec 03, 2005, 09:13 PM // 21:13   #1
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Default Minion Degeneration Rates

After doing some testing with Veratas Sacrifice and Mending it seems that all necro minions lose one point of health degeneration every 18 - 20 seconds. If someone could please verify this I would appreciate it.
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Old Dec 06, 2005, 04:45 PM // 16:45   #2
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im not sure if this is correct, but i do know for a fact that a minion/horror/fiend can completely ignore the degen cap of 10 and keep losing health when verata's sacrifice is on, if that minion/horror/fiend has been alive for long enough

~lothar
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Old Dec 06, 2005, 04:48 PM // 16:48   #3
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Originally Posted by LotharOvsothian
im not sure if this is correct, but i do know for a fact that a minion/horror/fiend can completely ignore the degen cap of 10 and keep losing health when verata's sacrifice is on, if that minion/horror/fiend has been alive for long enough
if you have 10 degen and 10 regen - your health stays the same.
if you have 12 degen and 8 regen - you have 4 degen

that has nothing to do with the 10 regen/degen cap - the _net_ regen/degen counts
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Old Dec 06, 2005, 05:00 PM // 17:00   #4
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oh right :P my mistake
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Old Dec 07, 2005, 12:44 PM // 12:44   #5
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Originally Posted by Joker
After doing some testing with Veratas Sacrifice and Mending it seems that all necro minions lose one point of health degeneration every 18 - 20 seconds. If someone could please verify this I would appreciate it.
Yes. They are raised with -1 degen to start, and gain an additional -1 every 20 seconds. (I don't specifically recall testing bone minions, but its almost certainly the same as fiends and horrors, which I tested.) There is no cap on degen -- its been tested (not by me, I didn't test quite this high) to go to at least -21. As already mentioned, they don't actually experience more than -10, but the extra degen is there to offset V. Sac or whatever other regen you put on them.

The key facts are -- 3:00 to get to -10, and 3:20 to get to -11. (Break even/unavoidable degen points, with V. Sac up.) These numbers are particularly key for me, since I usually keep V. Sac up 100% of the time through glyph of renewal.

Really shows you why even a short AFK, or even an exceptionally slow puller, or slow energy regener, gimps the minion master.
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Old Dec 07, 2005, 08:04 PM // 20:04   #6
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Ok I can now confirm that they do go over 22 degen, A friend maintained a +2 mending and watchful spirit for a total of +4 on a summoned horror while I kept a +8 Healing Breeze and Vetras up as much as possible for a total of +22 health regen after awhile the horrors degen exceeded the regen.

Last edited by Joker; Dec 07, 2005 at 08:28 PM // 20:28..
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Old Dec 07, 2005, 09:08 PM // 21:08   #7
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Ok I can now confirm that they do go over 22 degen, A friend maintained a +2 mending and watchful spirit for a total of +4 on a summoned horror while I kept a +8 Healing Breeze and Vetras up as much as possible for a total of +22 health regen after awhile the horrors degen exceeded the regen.
I have been playing since May and never knew ANY of this. Yesterday I was using my Necro as a MM to farm Ettins and was wondering why Verata's had little effect on some minions while good effect on others.
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